Large City: Mä́v Mó̄ē Éer

Mä́v Mó̄ē Éer

Mä́v Mó̄ē Éer
Example Goblin architecture.
StateConfederation of Goblin Tribes
ProvenceAtina County
RegionInëw-aōm Woodlands
Founded1248
Community LeaderHigh Chief Rust Belegorn Gwoneth
Area551 km2 (220 mi2)
Average Yearly Temp11°C (51°F)
Average Elevation4318 m (14166 ft)
Average Yearly Precipitation263 cm/y (103 in/y)
Population129439
Population Density234 people per km2 (588 people per mi2)
Town AuraConjuration
Naming
Native nameMä́v Mó̄ē Éer
Pronunciation/ˈbekɑ/ /ɱoʊ̯̄æ/
Direct Translation[dry] [muscle]
Translation[Not Yet Translated]

Mä́v Mó̄ē Éer (/ˈbekɑ/ /ɱoʊ̯̄æ/ [dry] [muscle]) is a subtropical Large City located in the Atina County of the Confederation of Goblin Tribes.

The name Mä́v Mó̄ē Éer is derived from the Goblin language, as Mä́v Mó̄ē Éer was founded by Vilwiel Saelheneb Gaerthel, who was culturaly Goblin.

Climate

Mä́v Mó̄ē Éer has a yearly average temperature of 11°C (51°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a freezing -2°C (29°F). Mä́v Mó̄ē Éer receives an average of 263 cm/y (103 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Mä́v Mó̄ē Éer covers an area of nearly 551 km2 (220 mi2), and an average elevation of 4318 m (14166 ft) above sea level.

Overview

Mä́v Mó̄ē Éer was founded durring the early 13th century in fall of the year 1248, by Vilwiel Saelheneb Gaerthel. The establishment of Mä́v Mó̄ē Éer suffered from many setbacks, delays, and obsticles, most notably a group of Mä́v Mó̄ē Éer which required millitary assistance exterminate before the community could finish being built.

Mä́v Mó̄ē Éer was built using the conventions of Goblin durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Mä́v Mó̄ē Éer is no diffrent. The city's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.

Mä́v Mó̄ē Éer is buildings are located arround a single crampt baked earthen mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Mä́v Mó̄ē Éer's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. Unfortuantly, these monster and outlaw focused fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

A look around Mä́v Mó̄ē Éer has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Mä́v Mó̄ē Éer long.

Civic Infrastructure

Mä́v Mó̄ē Éer possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Mä́v Mó̄ē Éer has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Mä́v Mó̄ē Éer has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mä́v Mó̄ē Éer. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mä́v Mó̄ē Éer's parks.

Mä́v Mó̄ē Éer has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mä́v Mó̄ē Éer.

Mä́v Mó̄ē Éer has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Mä́v Mó̄ē Éer has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mä́v Mó̄ē Éer has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Mä́v Mó̄ē Éer has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Mä́v Mó̄ē Éer has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mä́v Mó̄ē Éer has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mä́v Mó̄ē Éer has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mä́v Mó̄ē Éer's public wards, blessings, and other arcane systems.

Mä́v Mó̄ē Éer has an Scientific Academy which provides higher education in the natural sciences.

Mä́v Mó̄ē Éer possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Mä́v Mó̄ē Éer's grid is powered by a boiler and turbine based power plant.

Mä́v Mó̄ē Éer's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Mä́v Mó̄ē Éer has a first rate hospital which caters to anyone in need of long term medical care.

Mä́v Mó̄ē Éer has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Mä́v Mó̄ē Éer has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mä́v Mó̄ē Éer's natural decorations nor waterways.

Mä́v Mó̄ē Éer has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Mä́v Mó̄ē Éer has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Mä́v Mó̄ē Éer has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Mä́v Mó̄ē Éer is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Mä́v Mó̄ē Éer is led by one or more incompetents. While they must have been very good at something to have acquired the position, they are fundamentally incapable of leading. Uncontrolled passions or lusts, commitment to a hopelessly impractical ideal, pigheaded obstinacy in the face of failure, a total lack of charisma or interpersonal skills, or profound laziness might all unfit them for their post.

Mä́v Mó̄ē Éer's bank was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

In Mä́v Mó̄ē Éer every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Gelid Beetle. Lesser near Mä́v Mó̄ē Éer are known to be more aggressive than normal.

Mä́v Mó̄ē Éer's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves consuming a local toxin to channel Enchantment energies of tier 1 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 241
  • Farmers: 340
  • Farm Laborer: 681
  • Hunters: 431
  • Milk Maids: 331
  • Ranchers: 173
  • Ranch Hands: 336
  • Shepherds: 301
    • Farmland: 521639 m2
    • Cattle and Similar Creatures: 32359
    • Poultry: 388317
    • Swine: 25887
    • Sheep: 1294
    • Goats: 258
    • Horses, Mounts, and Beasts of Burden: 12943

Craftsmen

  • Arms and Toolmakers: 248
  • Blacksmiths: 315
  • Bookbinders: 172
  • Buckle-makers: 177
  • Cabinetmakers: 281
  • Candlemakers: 446
  • Carpenters: 410
  • Clothmakers: 331
  • Coach and Harness Makers: 140
  • Coopers: 323
  • Copper, Brass, Tin, Zinc, and Lead Workers: 171
  • Copyists: 123
  • Cutlers: 107
  • Fabricworkers: 301
  • Farrier: 739
  • Furriers: 82
  • Glassworkers: 462
  • Gunsmiths: 266
  • Harness-Makers: 125
  • Hatters: 256
  • Hosiery Workers: 95
  • Jewelers: 147
  • Leatherwrights: 340
  • Locksmiths: 130
  • Matchstick makers: 193
  • Musical Instrument Makers: 202
  • Painters, Structures and Fixtures: 161
  • Paper Workers: 182
  • Plasterers: 174
  • Pursemakers: 227
  • Roofers: 139
  • Ropemakers: 136
  • Rugmakers: 119
  • Saddlers: 264
  • Scabbardmakers: 304
  • Scalemakers: 132
  • Scientific, Surgical, and Optical Instrument Makers: 84
  • Sculptors, Structures and Fixtures: 122
  • Shoemakers: 126
  • Soap and Tallow Workers: 550
  • Tailors: 699
  • Tanners: 163
  • Upholsterers: 182
  • Watchmakers: 170
  • Weavers: 380
  • Whitesmiths: 104

Merchants

  • Adventuring Goods Retellers: 89
  • Arcana Sellers: 89
  • Beer-Sellers: 177
  • Booksellers: 193
  • Butchers: 331
  • Chandlers: 359
  • Chicken Butchers: 364
  • Entrepreneurs: 134
  • Fine Clothiers: 340
  • Fishmongers: 340
  • Florists: 78
  • Potion Sellers: 223
  • Resellers: 616
  • Spice Merchants: 177
  • Wine-sellers: 258
  • Wheelwright: 199
  • Woodsellers: 129

Service workers

  • Bakers: 616
  • Barbers: 739
  • Coachmen: 184
  • Cooks: 588
  • Doctors: 261
  • Gamekeepers: 205
  • Grooms: 112
  • Hairdressers: 446
  • Healers: 327
  • Housekeepers: 369
  • Housemaids: 761
  • House Stewards: 349
  • Inns: 123
  • Laundry maids: 239
  • Maidservants: 497
  • Nursery Maids: 227
  • Pastrycooks: 446
  • Restaurateur: 616
  • Tavern Keepers: 562

Specialized Laborer

  • Ashworkers: 178
  • Bleachers: 117
  • Chemical Workers: 77
  • Coal Heavers: 264
  • In-Town Couriers: 308
  • Long Haul Couriers: 287
  • Dockyard Workers: 248
  • Gas Workers: 62
  • Hay Merchants: 108
  • Leech Collectors: 327
  • Millers: 281
  • Miners: 308
  • Oilmen and Polishers: 196
  • Postmen: 301
  • Pure Finder: 158
  • Skinners: 417
  • Sugar Refiners: 73
  • Tosher: 202
  • Warehousemen: 446
  • Watercarriers: 284
  • Watermen, Bargemen, etc.: 359

Skilled Laborers

  • Accountants: 169
  • Alchemist: 197
  • Clerk: 269
  • Dentists: 129
  • Educators: 386
  • Engineers: 187
  • Gardeners: 126
  • Mages: 99
  • Plumbers: 137
  • Pharmacist: 152
  • Professors: 56
  • Scientists: 95
  • Wizards: 57

Civil Servants

  • Adventurers: 123
  • Bankers: 188
  • Civil Clerks: 323
  • Civic Iudex: 147
  • Consultants: 83
  • Exorcist: 301
  • Fixers: 161
  • Kami Clerk: 261
  • Landlords: 233
  • Lawyers: 158
  • Legend Keepers: 227
  • Militia Officers: 1176
  • Monks, Monastic: 380
  • Monks, Civic: 369
  • Historian, Oral: 294
  • Historian, Textual: 152
  • Policemen, Sheriffs, etc.: 275
  • Priests: 588
  • Rangers: 174
  • Rat Catchers: 191
  • Scholars: 208
  • Spiritualist: 248
  • Slayers: 73
  • Storytellers: 575
  • Military Officers: 462

Cottage Industries

  • Brewers: 380
  • Comfort Services: 479
  • Enchanters: 142
  • Herbalists: 145
  • Jaminators: 417
  • Needleworkers: 517
  • Potters: 223
  • Preserve Makers: 359
  • Quilters: 184
  • Seamsters: 862
  • Spinners: 462
  • Tinker: 145
  • Weaver: 340

Artists

  • Actors: 142
  • Architects: 50
  • Bards: 208
  • Costumers: 80
  • Dancers: 161
  • Drafters: 82
  • Engravers: 101
  • Fine Furniture Carpenters: 63
  • Glaziers: 139
  • Inlayers: 123
  • Musicians: 404
  • Painters, Art: 67
  • Playwrights: 139
  • Sculptors, Art: 118
  • Wood Carvers: 417
  • Writers: 446

Produce Industries

  • Butter Churners: 446
  • Canners: 380
  • Cheesmakers: 462
  • Ice Merchants: 57
  • Millers: 269
  • Picklers: 223
  • Smokers: 159
  • Stockmakers: 147
  • Tobacconists: 205
  • Tallowmakers: 315

49844 of Mä́v Mó̄ē Éer's population work within a Foundational Occupation.

75712 of Mä́v Mó̄ē Éer's population do not work in a formal occupation, but do contribute to the local economy. 3883 (3%) are noncontributers.

Points of Interest

Mä́v Mó̄ē Éer is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

The the a longboat of Transmutation, an a longboat imbued with great amounts of Transmutation energies was created near Mækvukh Damră Mil by in time immemorial, reportedly some time during the early 2nd century.

History