The name Mä́v Mó̄ē Éer is derived from the Goblin language, as Mä́v Mó̄ē Éer was founded by Vilwiel Saelheneb Gaerthel, who was culturaly Goblin.
Climate
Mä́v Mó̄ē Éer has a yearly average temperature of 11°C (51°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a freezing -2°C (29°F). Mä́v Mó̄ē Éer receives an average of 263 cm/y (103 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Mä́v Mó̄ē Éer covers an area of nearly 551 km2 (220 mi2), and an average elevation of 4318 m (14166 ft) above sea level.
Overview
Mä́v Mó̄ē Éer was founded durring the early 13th century in fall of the year 1248, by Vilwiel Saelheneb Gaerthel. The establishment of Mä́v Mó̄ē Éer suffered from many setbacks, delays, and obsticles, most notably a group of Mä́v Mó̄ē Éer which required millitary assistance exterminate before the community could finish being built.
Mä́v Mó̄ē Éer was built using the conventions of Goblin durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Mä́v Mó̄ē Éer is no diffrent. The city's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.
Mä́v Mó̄ē Éer is buildings are located arround a single crampt baked earthen mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Mä́v Mó̄ē Éer's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. Unfortuantly, these monster and outlaw focused fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.
A look around Mä́v Mó̄ē Éer has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Mä́v Mó̄ē Éer long.
Civic Infrastructure
Mä́v Mó̄ē Éer possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Mä́v Mó̄ē Éer has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Mä́v Mó̄ē Éer has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mä́v Mó̄ē Éer. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mä́v Mó̄ē Éer's parks.
Mä́v Mó̄ē Éer has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mä́v Mó̄ē Éer.
Mä́v Mó̄ē Éer has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Mä́v Mó̄ē Éer has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Mä́v Mó̄ē Éer has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Mä́v Mó̄ē Éer has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Mä́v Mó̄ē Éer has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Mä́v Mó̄ē Éer has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Mä́v Mó̄ē Éer has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mä́v Mó̄ē Éer's public wards, blessings, and other arcane systems.
Mä́v Mó̄ē Éer has an Scientific Academy which provides higher education in the natural sciences.
Mä́v Mó̄ē Éer possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Mä́v Mó̄ē Éer's grid is powered by a boiler and turbine based power plant.
Mä́v Mó̄ē Éer's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Mä́v Mó̄ē Éer has a first rate hospital which caters to anyone in need of long term medical care.
Mä́v Mó̄ē Éer has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Mä́v Mó̄ē Éer has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mä́v Mó̄ē Éer's natural decorations nor waterways.
Mä́v Mó̄ē Éer has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Mä́v Mó̄ē Éer has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Mä́v Mó̄ē Éer has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Mä́v Mó̄ē Éer is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Mä́v Mó̄ē Éer is led by one or more incompetents. While they must have been very good at something to have acquired the position, they are fundamentally incapable of leading. Uncontrolled passions or lusts, commitment to a hopelessly impractical ideal, pigheaded obstinacy in the face of failure, a total lack of charisma or interpersonal skills, or profound laziness might all unfit them for their post.
Mä́v Mó̄ē Éer's bank was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.
In Mä́v Mó̄ē Éer every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.
The Gelid Beetle. Lesser near Mä́v Mó̄ē Éer are known to be more aggressive than normal.
Mä́v Mó̄ē Éer's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves consuming a local toxin to channel Enchantment energies of tier 1 via moments of science.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 241
Farmers: 340
Farm Laborer: 681
Hunters: 431
Milk Maids: 331
Ranchers: 173
Ranch Hands: 336
Shepherds: 301
Farmland: 521639 m2
Cattle and Similar Creatures: 32359
Poultry: 388317
Swine: 25887
Sheep: 1294
Goats: 258
Horses, Mounts, and Beasts of Burden: 12943
Craftsmen
Arms and Toolmakers: 248
Blacksmiths: 315
Bookbinders: 172
Buckle-makers: 177
Cabinetmakers: 281
Candlemakers: 446
Carpenters: 410
Clothmakers: 331
Coach and Harness Makers: 140
Coopers: 323
Copper, Brass, Tin, Zinc, and Lead Workers: 171
Copyists: 123
Cutlers: 107
Fabricworkers: 301
Farrier: 739
Furriers: 82
Glassworkers: 462
Gunsmiths: 266
Harness-Makers: 125
Hatters: 256
Hosiery Workers: 95
Jewelers: 147
Leatherwrights: 340
Locksmiths: 130
Matchstick makers: 193
Musical Instrument Makers: 202
Painters, Structures and Fixtures: 161
Paper Workers: 182
Plasterers: 174
Pursemakers: 227
Roofers: 139
Ropemakers: 136
Rugmakers: 119
Saddlers: 264
Scabbardmakers: 304
Scalemakers: 132
Scientific, Surgical, and Optical Instrument Makers: 84
Sculptors, Structures and Fixtures: 122
Shoemakers: 126
Soap and Tallow Workers: 550
Tailors: 699
Tanners: 163
Upholsterers: 182
Watchmakers: 170
Weavers: 380
Whitesmiths: 104
Merchants
Adventuring Goods Retellers: 89
Arcana Sellers: 89
Beer-Sellers: 177
Booksellers: 193
Butchers: 331
Chandlers: 359
Chicken Butchers: 364
Entrepreneurs: 134
Fine Clothiers: 340
Fishmongers: 340
Florists: 78
Potion Sellers: 223
Resellers: 616
Spice Merchants: 177
Wine-sellers: 258
Wheelwright: 199
Woodsellers: 129
Service workers
Bakers: 616
Barbers: 739
Coachmen: 184
Cooks: 588
Doctors: 261
Gamekeepers: 205
Grooms: 112
Hairdressers: 446
Healers: 327
Housekeepers: 369
Housemaids: 761
House Stewards: 349
Inns: 123
Laundry maids: 239
Maidservants: 497
Nursery Maids: 227
Pastrycooks: 446
Restaurateur: 616
Tavern Keepers: 562
Specialized Laborer
Ashworkers: 178
Bleachers: 117
Chemical Workers: 77
Coal Heavers: 264
In-Town Couriers: 308
Long Haul Couriers: 287
Dockyard Workers: 248
Gas Workers: 62
Hay Merchants: 108
Leech Collectors: 327
Millers: 281
Miners: 308
Oilmen and Polishers: 196
Postmen: 301
Pure Finder: 158
Skinners: 417
Sugar Refiners: 73
Tosher: 202
Warehousemen: 446
Watercarriers: 284
Watermen, Bargemen, etc.: 359
Skilled Laborers
Accountants: 169
Alchemist: 197
Clerk: 269
Dentists: 129
Educators: 386
Engineers: 187
Gardeners: 126
Mages: 99
Plumbers: 137
Pharmacist: 152
Professors: 56
Scientists: 95
Wizards: 57
Civil Servants
Adventurers: 123
Bankers: 188
Civil Clerks: 323
Civic Iudex: 147
Consultants: 83
Exorcist: 301
Fixers: 161
Kami Clerk: 261
Landlords: 233
Lawyers: 158
Legend Keepers: 227
Militia Officers: 1176
Monks, Monastic: 380
Monks, Civic: 369
Historian, Oral: 294
Historian, Textual: 152
Policemen, Sheriffs, etc.: 275
Priests: 588
Rangers: 174
Rat Catchers: 191
Scholars: 208
Spiritualist: 248
Slayers: 73
Storytellers: 575
Military Officers: 462
Cottage Industries
Brewers: 380
Comfort Services: 479
Enchanters: 142
Herbalists: 145
Jaminators: 417
Needleworkers: 517
Potters: 223
Preserve Makers: 359
Quilters: 184
Seamsters: 862
Spinners: 462
Tinker: 145
Weaver: 340
Artists
Actors: 142
Architects: 50
Bards: 208
Costumers: 80
Dancers: 161
Drafters: 82
Engravers: 101
Fine Furniture Carpenters: 63
Glaziers: 139
Inlayers: 123
Musicians: 404
Painters, Art: 67
Playwrights: 139
Sculptors, Art: 118
Wood Carvers: 417
Writers: 446
Produce Industries
Butter Churners: 446
Canners: 380
Cheesmakers: 462
Ice Merchants: 57
Millers: 269
Picklers: 223
Smokers: 159
Stockmakers: 147
Tobacconists: 205
Tallowmakers: 315
49844 of Mä́v Mó̄ē Éer's population work within a Foundational Occupation.
2593 work in Agriculture
11000 work as Craftsmen
4096 work as Merchants
7667 work as Service Workers
5001 work as General Laborers
2059 work as Skilled Laborers
7370 work as Civil Servants
4655 work in Cottage Industries
2740 work as Artists
2663 work in Produce Industries
75712 of Mä́v Mó̄ē Éer's population do not work in a formal occupation, but do contribute to the local economy. 3883 (3%) are noncontributers.
Points of Interest
Mä́v Mó̄ē Éer is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.
POI
History
The the a longboat of Transmutation, an a longboat imbued with great amounts of Transmutation energies was created near Mækvukh Damră Mil by in time immemorial, reportedly some time during the early 2nd century.